![]() ![]() If that weren't complex enough, there's also an element field. Unlike attacks, elements can take your stamina into the negative, which means it's a longer time until you can attack again. To use the element in combat, you need to raise your element level, which goes up as you use stamina. The same goes for other spells, such as attack, steal, etc. If you use a heal spell, you can't use it again until the next battle. Every element that you've equipped can only be used once per battle. Consumable items also need to be placed on the grid to use them.Įlements function on old-school Dungeon and Dragon rules. Each character also has special Techs that permanently take up a slot and are exclusive to them. ![]() On the other hand, if you equip them in a slot above their level, they gain power. You can equip elements in slots, but if you equip elements in a slot below their level, they weaken. You can buy elements from stores, win them from enemies, or discover them in dungeons. Some have a lot of high-level slots but few low-level slots, some are even across the board, and so on. The grid is divided into levels, and each character has their own grid. Magic is called Elements in Chrono Cross, and it's equipped on a character's element grid. The other complexity is in how magic works. If you stop and defend, you can reduce the damage an enemy will do, but if you play too defensively, you're leaving a ton of damage on the table. Instead, they attack based on how much stamina you use and can even interrupt your turn to attack. Enemies do not necessarily get their own turns. This is made more complex by a few factors. Stamina is replenished when other characters in your party attack, so if you use all seven bars of stamina on one character, the stamina will be refilled when the next character in your party has a chance to attack. Once you've run out of stamina or choose to defend, your turn is over. You can continue to attack as long as you have stamina, with your accuracy gaining a boost each time you do. The more you use, the stronger the attack, but it's also less accurate. When performing a regular attack, you can choose to use one, two or three bars of stamina. Aside from a few characters, most of the party members share the same dialogue that's been run through a filter for a wacky accent, which isn't a great substitute for personality.Ĭhrono Cross has a turn-based battle system, so each character as a stamina bar that begins with a max of seven but can be increased with items. It's a distinctive game with a lot of unusual ideas, and it does a good job of building up mystery and creating dramatic sequences that leave you wanting more. I liked Chrono Cross more in this outing than when I had played it previously. The fates of the previous cast members are controversial, and if you're going into Cross expecting a full-fledged Trigger sequel, you're in for a harsh awakening. Serge's adventure stands well on its own merits, but once it connects back to its predecessor, things start getting messy. It is at once a sequel to Chrono Trigger and an entirely different game, and the most awkward moments are when the two concepts meet. He's joined by a wacky cast of characters led by Kid, a blonde girl who knows more about Serge than she's letting on.Ĭhrono Cross is a difficult game to discuss because much of its essence lives deep in spoiler territory. Now Serge has to find a way home and why his death has caused such differences in the world. He quickly learns that he's in an alternate dimension where he died as a child. While meeting with his friend at the beach, he falls into a hole in space and time, and he awakens on what appears to be the same beach. Time heals all wounds, and Chrono Cross: The Radical Dreamers Edition gives that sequel a chance to be examined under a more objective eye.Ĭhrono Cross follows the story of Serge, a blue-haired boy whose literal job description is "silent protagonist." Serge is living a peaceful life in his isolated fishing village when something very strange happens. The PS1 sequel, Chrono Cross, was hamstrung out of the gate by the inevitable comparisons, and it ended up being more of a cult hit than a modern classic. It's even tougher when it's the sequel to Chrono Trigger, which is still widely considered to be one of the best JRPGs of all time. Sequels always have a lot riding on their shoulders, and for every classic, there's a disappointment. It can be tough to follow up an immensely popular video game. Buy Chrono Cross: The Radical Dreamers Edition
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